Constantly moving is the key to avoiding death staying still will swiftly leave Pioneer entrails smeared over the planet’s surface like strawberry jam on toast. Thankfully, this is the game’s strength: enemies don’t swarm the player in huge numbers, but they take enough damage and hand it out quickly enough to feel like a substantial threat. Let’s not kid ourselves here though, the aim of each level -really- is to shoot stuff, not complete objectives. Overall the optional objectives are a simple but positive addition to the game’s structure. I describe these as semi-optional because a certain number of them will need to be completed to unlock future levels they also do a good job at encouraging a player to branch out into different gameplay styles. It’s worth mentioning that each stage has three semi-optional, performance-based objectives: these ask that the player fulfil requirements like completing the mission in a set time limit, using a specific weapon or staying above a certain level of health throughout. With that said, the stages are generally short enough to avoid outstaying their welcome -great for quick gaming sessions. This repetitive level format can really start to grate on a player’s patience, especially with costly upgrades that eventually necessitate the re-playing of levels (more on that later, however). The stage’s objectives also tend to blur together: whether the aim is to plant a bomb, repair a spaceship or set up some piece of tech, success is usually achieved by waiting in a marked area, fighting off enemies and waiting for a progress bar to fill up. Suffice to say, there may as well only be four levels. Each mission is randomly generated and technically unique, but there are only really four planet “skins” (jungle, desert, icy and lava-y) and a handful of layout types. While this is true, it doesn’t necessarily mean the gameplay is anything to write home about: Space Pioneer is a simplistic twin-stick shooter that puts players in a variety of arena-based, interplanetary levels and asks them to complete simple objectives while being bombarded with the planet’s hostile native species. With story as an afterthought, it stands to reason that the developer’s efforts must have been fully-focused on gameplay. ![]() Pretty simple, right? There is a Big Bad “main” villain established in the opening minutes that will be fought at the end, but you’d be forgiven for forgetting all about it: the game seems to for 95% of its duration. All you need to know can be summed up in one sentence: Interplanetary colonisation companies need well-armed mercenaries to kill hostile aliens and run errands in dangerous territory, you (and your friends, this can be played co-op too) are those mercenaries. What little plot there is can almost be completely missed by glancing at your phone for too long during the opening cutscene. ![]() Sometimes people just want to load up a game, shoot stuff and chill out Space Pioneer is very much one of those games. There’s something to be said about a game that knows when to spare players of unnecessary plot. Vivid Games’ Space Pioneer, it’s safe to say, doesn’t promise the same world-changing level of innovation, but can it at least offer a worthwhile distraction for a bargain price? Playing as a space-faring, alien blasting mercenary is certainly a good way to get players interested, but let’s find out if this title has the gameplay chops to keep them coming back. Every town, city and nation was born from a handful of these brave individuals inventions like the wheel, running water and the iPhone owe their existence to their creative pioneer spirit. Pioneers are the daring trailblazers of humanity. is a public company listed on the Warsaw Stock Exchange since 2012.// Reviews // 7th Jan 2020 - 3 years ago // By Jamie Davies Space Pioneer Review We work remotely with a team from around the world, providing employees with office in Bydgoszcz. Our vision is to be a world-class mobile game studio with a substantial portfolio of titles achieving global success with non-corporate methods of operation. We are a team of 90 enthusiasts with a mission to create games that give players a lot of entertainment at an unprecedented level.To be able to achieve this goal, we take the risk of looking for new, previously unknown directions, setting ourselves a high bar at the same time. We have received many awards for our achievements, including for the "Best Independent Producer" and "Best Polish Game of the Year" by the Digital Dragons chapter or the prestigious Apple "Editors' Choice" award. ![]() For over a decade, we have been working on fantastic titles, such as those from the Real Boxing series - the most recognizable brand among boxing games in the world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |